Players can also create unfair maps that are advantageous to the computer and can be extremely hard to beat. While the AI is considered to be weak compared to a good player, decent early game performance can make it an enjoyable opponent for more casual players. Many players enjoyed playing in groups against the computer ( AI) in skirmish games. One can play against opponents free of any charge beyond the original purchase of the game and local Internet access fees. The game also included multiplayer gaming on Blizzard's Internet gaming service. ![]() Though the game's three races ( protoss, terrans, and zerg) were slightly imbalanced when the game was first released, the expansion pack and fifteen patches (of which four significantly affected the gameplay mechanics) have balanced the three races. The asymmetry was inspired, in part, by Magic: The Gathering. StarCraft improved upon this by adopting the technique introduced by Strategic Simulations' game War Wind of having sides with obvious asymmetries. Warcraft II, while advanced for its time, featured what many gamers believed to be a weakness in that, apart from a few minor (but significant for balance, especially at higher skill levels) differences in available spells and the cost of upgrades, the game's two races were exactly the same mechanically, with only graphical differences. StarCraft made significant improvements over Warcraft II. In November of the same year, Blizzard released an expansion pack called StarCraft: Brood War. StarCraft was the best selling computer game in 1998 and won the Origins Award for Best Strategy Computer Game of 1998. Gather resources and expand your forces to lead them to victory. In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |